#1 New York Times bestselling author. ... Soldier. Summoner. Saint. Alina Starkov's power has grown, but not without a price. She is the Sun Summoner - hunted across the True Sea, haunted by the lives she's taken. But she and best friend Mal can't outrun her enemies for long. The Darkling is determined to claim Alina's magic and use it to take the Ravkan throne. With nowhere else to turn, Alina enlists the help of an infamous privateer and sets out to lead the Grisha army. But as the truth of Alina's destiny unfolds, she slips deeper into the Darkling's deadly game of forbidden magic. to save her ... |
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#1 New York Times bestselling author. ... Soldier. Summoner. Saint. Alina Starkov is a soldier. When her regiment is attacked whilst crossing the Shadow Fold - a swath of unnatural darkness crawling with monsters - Alina unleashes dormant magic not even she knew she possessed. Now Alina will enter a lavish world of royalty and intrigue as she trains with the Grisha - her country's magical military elite - and falls under the spell of their notorious leader, the Darkling. He believes Alina can summon a force capable of destroying the Shadow Fold and reuniting their war-ravaged country, but only if she can master her ... |
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Bestselling author of "Red Queen". ... I was born to kill a King, to end a reign of terror before it can truly begin. Mare's blood is red - the colour of common folk - but her Silver ability, the power to control lightning, has turned her into a weapon that the royal court wants to control. Pursued by the vengeful Silver king, Mare sets out to find and recruit other Red-and-Silver fighters to join the rebellion. But Mare finds herself on a deadly path, at risk of becoming exactly the kind of monster she is trying to defeat. Will she shatter under the weight of the lives that are the cost of rebellion? Or ... |
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Power is a Dangerous Game. Number I New York Times Bestseller. ... This is a world divided by blood - red or silver. The Reds are commoners, ruled by a Silver elite in possession of god-like superpowers. And to Mare Barrow, a seventeen-year-old Red girl from the poverty-stricken Stilts, it seems like nothing will ever change. That is, until she finds herself working in the Silver Palace. Here, surrounded by the people she hates the most, Mare discovers that, despite her red blood, she possesses a deadly power of her own. One that threatens to destroy the balance of power. Fearful of Mare's potential, the Silvers ... |
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New York Times bestselling author of Six of Crows. A Grisha novel. ... When you can't beat the odds, change the game. Kaz Brekker and his crew have just pulled off the most daring heist imaginable. But instead of divvying up a fat reward,they're fighting for their lives. As old enemies and new rivals descend on the city, a war will be waged in the streets - a battle for revenge and redemption that will decide the future of magic. "Ocean's eleven set in a Game of Thrones-esque world... electric prose." The Independent on Six of Crows ... |
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#1 New York Times Bestseller. A Grisha novel. ... Six dangerous outcasts. One impossible heist. Criminal prodigy Kaz Brekker has been offerd wealth beyond his wildest dreams. But to claim it, he`ll have to pull off a seemingly impossible heist: Break into the notorious Ice Court (a military stronghold that has never been breached), retrieve a hostage (who could unleash magical havoc on the world), survive long enough to collect his reward (and spend it). Kaz need a crew desperate enough to take on this suicide mission and dangerous enough to get the job done - and he knows exactly who: six of the deadliest outcasts the ... |
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Midnight tales and dangerous Magic. №1 New York Times Bestselling Author. ... From bestselling author of "Six of Crows", Leigh Bardugo, comes a lavishly illustrated collection of short stories filled with betrayals, revenge, sacrifice and love. Inspired by myth, fairy tale and folklore, "The Language of Thorns" will transport you to both lands familiar and strange that millions have visited through the novels of the Grishaverse. Love speaks in flowers. Truth requires thorns.Travel to a world of dark bargains struck by moonlight, of haunted towns and hungry woods, of talking beasts and gingerbread ... |
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Throughout history, people have sought to improve society by reducing suffering, eliminating disease or enhancing desirable qualities in their children. But this wish goes hand in hand with the desire to impose control over who can marry, who can procreate and who is permitted to live. In the Victorian era, in the shadow of Darwin's ideas about evolution, a new full-blooded attempt to impose control over our unruly biology began to grow in the clubs, salons and offices of the powerful. It was enshrined in a political movement that bastardised science, and for sixty years enjoyed bipartisan and huge popular support. ... |
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The fate of the world rests on a blade's edge. Fighting beside her band of unlikely companions, Corayne is learning to embrace her ancient lineage and wield her father's powerful sword. But while she successfully closed one of the Spindles, her journey is far from over. Queen Erida's army marches across Allward with her consort, Taristan, right beside them, opening more portals into nightmarish worlds, razing kingdoms to the ground. Corayne has no choice but to assemble an army of her own if she's to save the realm as she knows it. But perilous lands await her and the companions, and they face assassins, ... |
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Pack your suitcase for the final magical adventure at the Strangeworlds Travel Agency! Flick and Jonathan have faced countless dangers in their roles as part of the Strangeworlds Society and come out alive on the other side. But what do they really know about the Society they are risking their lives for? Why does it exist? Who is Strangeworlds there to protect? And what in the worlds is happening to the multiverse now? With worlds everywhere under threat of collapse and mysteries abounding, it's up to Flick and Jonathan to discover the answers to these questions. And only if they can uncover the secrets of ... |
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At the Strangeworlds Travel Agency, each suitcase transports you to a different world. All you have to do is step inside. When 12 year old Flick Hudson accidentally ends up in the Strangeworlds Travel Agency, she uncovers a fantastic secret: there are hundreds of other worlds just steps away from ours. All you have to do to visit them is jump into the right suitcase. Then Flick gets the invitation of a lifetime: join Strangeworlds' magical travel society and explore other worlds. But, unknown to Flick, the world at the very centre of it all, a city called Five Lights, is in danger. Buildings and even streets are ... |
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A magical secret. A mythical hunt. And a love that could risk everything. In the dark, gothic town of Wickdon, Maggie Welty lives in an old creaking manor. Maggie's mother is an alchemist who has recently left town, leaving Maggie with just her bloodhound for company. But when Maggie spots a legendary ancient fox-creature on her porch, her fate is changed forever. Whoever tracks down and kills the hala in the Halfmoon Hunt will earn fame and riches - and if Maggie wins the hunt, she knows her mother will want to celebrate her. This is her chance to bring her home. But the rules state that only teams of two can join ... |